Congratulations on reaching the podium! Select your permanent starting perk for Season 3:
Spawns your capital on a massive continental island roughly 5x larger than normal (~100 hexes vs. 20). Settle 4 to 8 towns and cities immediately across rich inland resource tiles without needing expensive shipping lanes early on.
Permanently accelerates your passive Action Point generation rate by +25% around the clock for all of Season 3 (e.g. 3.75 AP/hr vs 3.0 AP/hr). Over the season, this supplies over 500+ extra AP for rapid troop marches, expanding road networks, and swift tactical responses.
Grants an overwhelming 2.0x Attack multiplier to all of your military units (Infantry, Cavalry, Archers, Trebuchets, War Galleys, and Dreadnoughts) in every offensive engagement. Crush fortified enemy garrisons and breach Citadel walls with half the casualties.
Non-naval units (Infantry, Cavalry, Pikeman, Archer, Legion, Teutonic Knight, Trebuchet) moving across open sea or engaging naval vessels are embarked on unarmored Transport Barges.
The Champion starting perk Titan's Might (2x Attack) has been decoupled from forged weapon multiplication to eliminate exponential runaway damage:
Stone walls alone cannot defend an empire without soldiers on the battlements!
Select a realm to enter. You can switch between active realms at any time.
Your final settlement has fallen! Under Season Endgame Lockdown and Hardcore Realm rules, elimination is permanent. You cannot rebirth or respawn until Season 3 begins on October 12th.
MULTIPLAYER RTS CONQUEST
This action is permanent and will trigger the following consequences:
Are you absolutely sure you want to reborn?
This message will appear in every player's notification bell immediately.
Welcome to the Advanced Military & Naval Guide! Raise mobile land armies, siege engines, and coastal warships, march them in real time, sever rival supply lines, and lay siege to fortified settlements:
* Note: Standard settlements hold 1 permanent garrison unit. Hospital Cities (🏥) (upgraded from a City via Settlement Specialization) hold up to 4 permanent garrison units simultaneously, grant +15%/hr passive healing (3x standard), and offer Instant Medical Triage!
To activate the 2:1 Maritime Trade and +1 AP Refund, construct a continuous line of shipping routes (🚢) or roads (🛣️) between this Port and any of your Settlements or Capitals.
Must own a Coastal Town.
You are currently not associated with any group alliance. You can browse active alliances to request membership, or create your own brand new faction alliance!
Multiple friendly armies are stationed at this road junction. Select which cohort to command:
Active players per realm — hourly snapshots